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Software Author
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My first airplane game was F-15 strike eagle from Micro Prose. Their were lots
of static scenes, with little in the way of visual detail. Most of the flight
time was looking for a brown square target on the land that I was supposed to
bomb. Despite they limitations, the game had great replayability because it
managed to keep the 'fun' packaged inside and outside the gaming environment.

Today's Pocket PCs are just beginning to show their gaming potential. As the
processor keeps getting faster without taking a hit on the battery supply, we
as users can expect more from game developers to take advantage of the hardware.
3D Mini-Jetfight does a great job of balancing graphics with playability, so
both the legacy strongarm machines are able to play this title as well as the
newer xscale crowd.

The selection of jets covers the best fighters on the market. Take a quick
spin in a high tech piece of machinery without needing special security clearance.
Since these are virtual planes, if you crash from trying to fly like some kind
stunt person, its ok because there are more jets available.

As with any fancy flying through graphic intensive lands, the load times run
longer than most games. I expect that the next bump in processing power will
solve this problem, but for the meantime, be aware of this if you choose to
select all the 'hires' options. The strange thing about this load time delay
is that it does not affect actual game play. Even at the most detailed resolution,
I was able to spin the plane around and chase the opponents with fury till I
made myself nauseous from the quick display response.
Availability
3D Mini-Jetfight (Multi-Platform, Multi-Player) is available for $19.95
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